雕龍數位文化股份有限公司
Carving Dragon Digital Culture CO., LTD
Web 2

The trend of Web 2.0 that features the adoption of the team intelligence and all kinds of emerging highly interactive applications is landing in this country. Can the type of Web 2.0 which is not supported by new technology nor new business models definitely make accomplishments and protect itself from being imitated by other companies?

 

 

The advanced computer simulation technology with the key Real-time 3D Simulation technology and human computer interaction technology is employed and combined with cooperative operation of backend design and manufacturing. At the time of fierce global competition, a whole new business model is established to create the “Blue Ocean Strategy” of E-Commerce.

 

Carving Dragon Digital Culture co., ltd. chosen as one of the counseled companies at NanKang Software Incubator managed by Institute For Information Industry, is located in Taipei, Taiwan.

CDDC had grasped the advanced key simulation technology and patents. With the Physics Processing Unit (PPU) in the future, a breakthrough in the technology and model of the online shopping platform today will be achieved. The highly simulation type of 3D E-Commerce platform will be established in order to create the visual effect of 90%-high simulation and to bring consumers the real-time fun of visual shopping.

In 2007, CDDC will work with Fu Jen Catholic University (the Department of Textiles & Clothing and the Department of Accessories Design & Fashion Retailing), Tainan Enterprises Co., Ltd., and Taiwan Textile Federation to develop the latest E-Commerce platform of 3D personalized merchandize. Right now, CDDC has three patent applications pending for approval and at least six cases of patent preparation in the progress so as to form the complete patent mapping and patent family and to strengthen the technology competitiveness.

 

Most of the goods that can be sold in the E-Commerce platform are standardized goods such as CDs, books, and tickets. Nevertheless, users can hardly judge whether the personalized merchandize, with collocation and suitability especially considered visually, should meet their demands on the Internet Explorer.

 

The industries of textile & clothing and fashion brand have been dreamed about Web fitting for more than ten years. With the features of the Internet technology, consumers can enjoy themselves matching several brands from various shops with the goods bought at once.

 

However, the incompletely developed technology in the past, the extremely expensive 3D conversion of goods, and the lack of simulation visual effects led to the failure of the Web fitting projects one by one in the past.

 

 

The Real-time 3D simulation E-Commerce platform we developing will definitely bring the breakthrough in the difficulties mentioned above to provide highly simulation visualized goods for consumers to judge.

 

 

Under the developing trend of E-Commerce, Store 2.0, the whole new Real-time 3D simulation Smart-Store Subsystem that provides traditional stores opportunities to join the alliance, can be developed at the same time. The Magic-Mirror Subsystem can help customers try on clothes without taking off what they are wearing. The Real-time simulation fitting service, which can be quickly established in traditional shops, gives consumers the convenient Real-time fitting in real-shops.

 

The light weight design of Smart-Store reduces the space of stocks and exhibition in order that clerks should provide more efficient service and operating costs should be lowered effectively.

 

CDDC will pioneer the establishment of the new online shopping platform between corporations and consumers around the globe. First, consumers can rapidly build their real build and figure database and choose various clothes and products of personalized merchandize to match each other. Through Real-time systems given the extended usage of instant messenger services, many people can try on many products simultaneously online for information exchange and interaction. Remote family, friends can join the fitting service, and consumers can have fun picking up products for those friends. The said platform can be a global shopping mall of virtual reality.

 

 

Furthermore, consumers’ real build and figure database and other related consuming details will be the important information for the back-end manufacturing of corporations and the useful step towards the Build to Order Real-time manufacturing of personalized merchandize. Without the time and space limit, the commerce will turn into the proactive marketing of customization goods so that consumers around the globe will be long-term customers to the brands of the said goods.

 

In the future not only can consumers take use of this whole new Real-time 3D simulation E-Commerce platform but also can users invite friends into the virtual space that they have build on their own. By choosing different background, consumers can even buy virtual products (copyright products) to satisfy their performance desire. That can be good advertisements for corporations, while that may bring some income to the platform.

 

 

The platform is planned to be promoted to PS3, Xbox360, and other family game consoles of the next generation with PPU chip build-in. The service may extend from an ordinary computer user to the whole family, and the idea of online fitting will extend from a single platform to the overall E-Commerce model combined with the real world. For its market sharing, which contains millions of family consumers worldwide.

 

 

 

 

 

 

 

Carving Dragon Digital Culture CO., LTD.

 

Chairman

Allen Cheng

Tel:+1-314-4968508

Email:allenchengsc@yahoo.com

President

Andrew Yang

Tel:+886-937-222223

Email:asupeduer@hotmail.com

 

雕龍數位文化股份有限公司
Carving Dragon Digital Culture CO., LTD